As another Seattle SWE, I'll go against the grain and say that I think AI is going to change the nature of the market for labor for SWE's and my guess would be for the negative. People need to remember that the ability of AI in code generation today is the worst that it ever will be, and it's only going to improve from here. If you were to just judge by the sentiment on HN, you would think no coder worth their weight was using this in the real world—but my experience on a few teams over the last two years has been exactly the opposite—people are often embarrassed to admit it but they are using it all the time. There are many engineers at Meta that "no longer code" by hand and do literally all of their problem solving with AI. I remember last year or even earlier this year feeling like the models had plateau'd and I was of the mindset that these tools would probably forever just augment SWEs without fully replacing them. But with Opus 4.5, gemini 3, et al., these models are incredibly powerful and more and more SWEs are leaning on them more and more—a trend that may slow down or speed up—but is never going to backslide. I think people that don't generally see this are fooling themselves. Sure, there are problem areas—it misses stuff, there are subtle bugs, it's not good for every codebase, for every language, for every scenario. There is some sloppiness that is hard to catch. But this is true with humans too. Just remember, the ability of the models today is the worst that it will ever be —it's only going to get better. And it doesn't need to be perfect to rapidly change the job market for SWE's—it's good enough to do enough of the tasks for enough mid-level SWEs at enough companies to reshape the market. I'm sure I'll get downvoted to hell for this comment; but I think SWEs (and everyone else for that matter) would best practice some fiscal austerity amongst themselves because I would imagine the chance of many of us being on the losing side of this within the next decade is non-trivial. I mean, they've made all of the progress up to now in essentially the last 5 years and the models are already incredibly capable.
My friends and I have always wondered as we've gotten older what's going to be the new tech that the younger generation seems to know and understand innately while the older generations remain clueless and always need help navigating (like computers/internet for my parents' generation and above). I am convinced that thing is AI. Kids growing up today are using AI for everything, whether or not that's sanctioned or if it's ultimately helpful or harmful to their intellectual growth. I think the jury is still out on that. But I do remember growing up in the 90s, spending a lot of time on the computer, older people would remark how I'll have no social skills, I won't be able to write cursive or do arithmetic in my head, won't learn any real skills, etc, turns out I did just fine and now those same people always have to call me for help when they run into the smallest issue with technology. I think a lot of people here are going to become roadkill if they refuse to learn how to use these new tools. I just built a web app in 3 weeks with only prompts to Claude Code, I didn't write a single line of code, and it works great. It's pretty basic, but probably would have taken me 3+ months instead of 3 weeks doing it the old fashioned way. If you tried it once a year ago and have written it off, a lot has changed since then and the tools continue to improve every month. I really think that eventually no one will be checking code just like hardly anyone checks the assembly output of a compiler anymore. You have to understand how the context window works, how to establish guardrails so you're not wasting time repeating the same things over and over again, force it to check its own work with lots of tests, etc. It's really a game changer when you can just say in one prompt "write me an admin dashboard that displays users, sessions, and orders with a table and chart going back 30 days" or "wire up my site for google analytics, my tag code is XXXXXXX" and it just works.
As a former cheat developer, I think it is impossible since it is digging into some specific stuff of Windows. For example, some anti-cheat uses PsSetCreateThreadNotifyRoutine and PsSetCreateThreadNotifyRoutine to strip process handle permission, and those thing can't be well emulated, there is simply nothing in the Linux kernel nor in the Wine server to facilitate those yet. What about having a database of games and anticheat that does that, and what if the anticheat also have a whitelist for some apps to "inject" itself into the game process? Those are also needed to be handled and dealt with. Plus, there are some really simple side channel exploits that your whitelisted app have vulns that you can grab a full-access handle to your anticheat protected game, rendering those kernel level protection useless, despite it also means external cheat and not full blown internal cheat, since interal cheat carrys way more risk, but also way more rewardings, such as fine-level game modification, or even that some 0days are found on the game network stack so maybe there is a buffer overflow or double-free, making sending malicious payload to other players and doing RCEs possible. (It is still possible to do internal cheat injection from external cheat, using techniques such as manual mapping/reflective DLL injecction, that effectively replicates PE loading mechanism, and then you hijack some execution routine at some point to call your injected-allocated code, either through creating a new thread, hijacking existing thread context, APC callback hijack or even exception vector register hijacking, and in general, hijack any kinds of control flow, but anticheat software actively look for those "illegal" stuff in memory and triggers red flag and bans you immediately) From what I've seen over the years, the biggest problem for anticheat in Linux is that there is too much liberty and freedom, but the anticheat/antivirus is an antithesis to liberty and freedom. This is because anticheat wants to use strong protection mechanism borrowed from antivirus technique to provide a fair gaming experience, at the cost of lowering framerates and increasing processing power, and sometimes BSOD. And I know it is very cliche at this point, but I always love to quote Benjamin Franklin: "Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety". I therefore only keep Windows to play games lately, and switched to a new laptop, installed CachyOS on it, and transfered all my development stuff over to the laptop. You can basically say I have my main PC at home as a more "free" xbox. Speaking of xbox, they have even more strict control over the games, that one of the anticheat technique, HVCI (hypervisor-protected code integrity) or VBS, is straight out of the tech from xbox, that it uses Hyper-V to isolate game process and main OS, making xbox impossible to jailbreak. In Windows it prevents some degree of DMA attack by leveragng IOMMU and encrypting the memory content beforehand to makd sure it is not visible to external devices over the PCIe bus. That said, in other words, it is ultimately all about the tradeoff between freedom and control. A similar concept, trusted computing: https://en.wikipedia.org/wiki/Trusted_Computing
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