The U.S. hasn't declared war since WWII. Korea, Vietnam, Iraq (I and II), Afghanistan, etc. were not technically wars in the sense that there was any form of formal declaration by congress. The U.S. constitution allocates the authority to declare war to congress but, in practice, it's been under the sole authority of the POTUS since long before Trump. This reallocation of authority hasn't been a huge problem until now. Now you have a POTUS whose motives for starting a war are entirely suspect. It's true that negotiations between Iran and the U.S. would have had significant trust hurdles to overcome. The U.S. and Iran had a deal that granted Iran relief from economic sanctions in exchange for a halt to Iran's nuclear program. It was working, but Trump is the president who unilaterally broke that agreement in his previous term[1]. Trump has also repeatedly broken his own agreements in his current term. Even his own signature is now completely worthless. What would it have taken to assure Iran the U.S. could be trusted to honour its word with Trump in power? Moreover, the timing of this war makes it hard to view as anything other than the bloodiest case of "Wag the Dog" of the modern era. Americans need to put this "president of peace" behind bars or he'll just keep starting wars. Once that's done, serious consideration should be given to restoring many of the powers the constitution allocates to congress, including the authority to declare war. [1] https://en.wikipedia.org/wiki/United_States_withdrawal_from_the_Joint_Comprehensive_Plan_of_Action
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The happiest I've ever been (ben-mini.com)
Huh, strange. I remember when I was a little 9 year old boy typing in: FD 40 RT 90 FD 40 RT 90 FD 40 RT 90 FD 40 RT 90 To get a square on the screen. And then I was slightly older boy destroying my dad's precious slides for his presentation by formatting the entire disk accidentally while installing Red Hat Linux 8 Psyche from CDs my dad got at the bazaar. I was so excited for Shrike to come out the next year. Then I was slightly older and discovered that 'programs' are just text you use a 'compiler' on and not a special thing you made in Borland's Turbo C. Then I was older and started using vim. Then older still and made HTML pages with this new thing called DHTML on Geocities. Then ActivePerl. Then a VPS. Then Wordpress. Then discovered Prolog, Eclipse for Java, Mex for C++ in Matlab, and git. Then some years later github. Then interned in SF and discovered CI/CD, Hadoop et al. and how servers look in a DC in SOMA. Then IntelliJ. Then a trading engine. And then GPT was announced. And TalkToTransformer showed the future. And then people were demoing these ugly To-Do lists it could make. And suddenly we're here today. Every stage of software has been incredible. I don't have to `movq`. I don't have to `jstack`. If I want a TUI, the tools can construct one to my specifications in moments. It's sheer magic, man. It's a scary time (I've had a couple of what-if nightmares about Dario Amodei ruling the world with his LLMs) but it's also exciting. I think I am happiest today. We're going to do so many wonderful things for so many people now that this is so much cheaper. Perhaps it's just the good fortune of being born at this time during this thing and riding that wave, but it feels like the world of computing has just been so full of amazing leaps forward during my life. I look back each time and I think "man, I was doing that thing when I could have been doing it so much better?". And I feel so hopeful for the future.
Some random thoughts... (I was a kid in the 80s and I played in arcades a lot. I think I could still tell in which arcade I played each game). > There was an economic motivation for this difficulty, in getting more coins from players quicker, but Fujiwara would later insist that wasn’t the primary motivation and that they were meeting a demand from strong players for challenge. Thats' not completely true. If it was that way, players would quickly grew fed up and stop playing. You need a balance between getting money out of people and people keep playing because they have fun. I think one of the most efficient way to do that is having MOST of your players being suckers that keep pouring money, but allow a few to get very good at it, and play an inordinate amount of time with a single coin. That way the suckers will keep playing hoping to do the same. Most people would last 5 level in Bubble Bobble, but you had the occasional "genius" that would finish it. Very difficult games like GnG were well regarded but not as played as others, as much as I can remember. > Fujiwara later responded to a question about SNK’s Ikari and its resemblance to Commando by saying that was just how things were, although he was disappointed that they had got to release more sequels than him. In the 80's there were not many game mechanics available [ ]. I dare say that 90% of the games were either vertical shoot 'em ups (think Galaxian) * horizontal shoot 'em ups (think Gradius) * beat 'em ups (think Double Dragon) * platform (think Mario) * to a lesser extent, racing games (think Outrun) I think mostly due to HW limitations. So if you are going to have a soldier going around killing people, of course it is going to resemble Command in some way. Doesn't mean they are the same, in the same way that Poker and Bridge are not the same despite using the same set of cards. [*] There were some outliers, and some of them were great (Tron, Star Wars) but they more the exception that the rule.
↙ time adjusted for second-chance
747s and Coding Agents (carlkolon.com)
Firstly, if you're doing those steps, you're building your own tutorial, not just following the exact steps in a manual provided with the software. The sample config won't be exact or perfect for your setup, so you'll need to say least figure out how to adjust it to your needs. That said, I think you're still leaning things building IKEA-style software. The first time I learned how to program, I learned from a book and I tried things out by copying listings from the book by hand into files on my computer and executing them. Essentially, it was programming-by-IKEA-manual, but it was valuable because I was trying things out with my own hands, even if I didn't fully understand every time why I needed the code I'd been told to write. From there I graduated to fiddling with those examples and making changes to make it do what I wanted, not what the book said. And over time I figured out how to write entirely new things, and so on and so forth. But the first step required following very simple instructions. The analogy isn't perfect, because my goal with IKEA furniture is usually not to learn how to build furniture, but to get a finished product. So I learn a little bit about using tools, but not a huge amount. Whereas when typing in that code as a kid, my goal was learning, and the finished product was basically useless outside of that. The author's example there feels like a bit of both worlds. The task requires more independent thought than an IKEA manual, so they need to learn and understand more. But the end goal is still practical.
^this is the way. You can buy a domain name for like $10 per year; I recommend getting it from porkbun.com. Cloudflare.com is good too, EXCEPT if you buy your domain from them, you'll be required to use their nameservers until and unless you transfer your domain elsewhere (which you won't be able to do for a while). Though to be fair, their free DNS is good and lots of people use it anyway. It makes email setup slightly more complicated, but it's still doable. Spaceship.com also has a pretty good reputation, but I think their customer service isn't as good, they're quite new, and they're owned by Namecheap (a bigger domain registrar with a much worse reputation). Whatever you do, DO NOT buy from GoDaddy. Do not even search for the domain you're considering on GoDaddy. Literally any option is better than GoDaddy. By far the most reliable TLD options are .com, .net, and .org. These will look relatively trustworthy for email, and the price stays very very stable from year to year. If you don't want to think about it, just get one of these. You can even still find single dictionary word domains for .org or .net relatively easily. Do not buy any domain marked "premium". This means the owner of the TLD can change the price at renewal as dramatically as they want, for any reason (e.g. if you have a website hosted at that domain that becomes popular). Your $20 per year domain might suddenly become a $300 or $3000 per year domain for no reason but greed, and you wouldn't be able to do anything about it. Non-premium nTLD's (.club, .horse, .rocks, .theater, etc) can increase quite dramatically in price, BUT the price is required to be set the same for all domains using that nTLD, so they can't target any individual person for having a successful website or whatever. Also, you can pre-buy up to 10 years, which locks in your price for those 10 years. I'd still not recommend them for a primary email, but it's better than buying a "premium" domain. Just be aware that the yearly price might unexpectedly increase in the future. Some country code TLD's are also good, but for email, probably stay away from the ones that spammers like to use. ___ Anyway, what I actually originally meant to comment about is: if you set up forwarding from gmail and don't check that account regularly anymore, I recommend setting up a gmail filter rule that forwards all your gmail spam to you (their regular forwarding setting leaves it out and just sends it to the gmail spam folder). It's a little annoying to have to re-flag some of the spam as spam in your new email, but gmail has a habit of marking non-spam as spam for me, and if you're not regularly checking that spam folder you can easily miss important email.
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