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amelius
1h 46m
Ask HN: Why didn't The Bible warn/tell us about AI?
masfoobar
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4m
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I had a conversation with a friend the other day about God (and the bible) To simplify our discussion I explained that God, considering is all-knowing and seeing, must live ATLEAST within the 4th Dimension or more. However, the conversation soon moved onto creation and who created us. It dived more into that we could be living in a simulation and other variants. I explained that if I run a program on my computer, lets entertain that this created life. For every minute the program was running/living represents 1000 years of theirs. You see I might be considered the creator of such life but I have no knowledge of its existence. It was not on purpose nor did I communicate with anyone in that world to write a book. I might be the creator but I am certainly not all-knowing and all-wise. So if we are created from a simulation then could we be created by a 12-year old in their bedroom? Who created the child? If the child is omnipresence could they still be created elsewhere? See its all fun and games having discussions like this. If we were created by omnipresence then 'it' would have known from the beginning who I was and when I would be born... and already knows the outcome of my decisions. I have already been judged! Point is religion is a creation from our own minds. Man made God (and the bible) not the other way round. If such book really did exist we could only imagine the type of content would be in there. Again, imaging if you were the creator and knew you had such power. Imagine you know everyone that would exist from start to end in such world. Would you reach a point of such the creation of a holy book (which covers things like the garden of eden, 10 commandments, etc) when you could cover so much more to everyone? I shall leave it there. Do we really think the Bible, created by humans thousands of years ago, smothered by their world view of the times, would have any idea what the 21st Century would cover. The answer is -- the same for us trying to predict the the year 4000. We cannot! The bible may be historical but it certainly isn't factual.
Kevin_Flynn
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0m
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God = nature, and all its physical laws, seen and unseen. It makes sense by that definition. Magic all knowing old man in the sky ? doesn't make much sense.
Shitty-kitty
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20m
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Perhaps not in the bible, but one of the thousands of religious texts from the hundreds of religions invented thru history, might have something about it.
adrbn
7h 59m
Show HN: Black Ops II statically recompiled to native ARM64 macOS (github.com/adrbn)
alanfranz
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21m
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The README is very much AI slop. Why don't you people write by yourself at least your READMEs? Explain the why? Explain the advantages? You can still ask AI for reviews. Almost every paragraph makes me want to ask: "so what?" > There is no Wine and no JIT: the game runs as native code, in one process > the campaign runs at 51–60 frames per second So what? Is it a matter of running the game in itself? Was the game not running on Apple M-series in any way, so you're unlocking something that was impossible before? Or does the game just ran faster (more FPS), load quicker, render better, what? There's no comparison to how the game runs on x86, or how it runs on M-series with translation layers (IF it runs). This is an exact manifestation of the AI slop problem. A lot of details. A lot of "how". A lot of "what". So little "why" - you need to read a lot and in the end your questions are never answered, and you don't understand if the project makes sense at all or is just something "we did it because we could". I'm perfectly happy to read AI generated text if it's properly and clearly written and answers the right questions.
adrbn
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7m
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The why is in my post actually, BO2 never came out on Mac. On M chips you'd have to go through CrossOver and Rosetta, here it's native ARM64 so I can fix things and add stuff like split-screen, which the PC version never had. Fair point on the CrossOver benchmark, I haven't done it yet. I'll add a why section to the README, thanks.
alanfranz
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2m
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Where did I complain about your post? I complained about the README. Thanks for adding the Why in your readme, btw :-)
baalimago
58m
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Stuff like this makes me really happy about AI. The convenience that AAA lacks, or that they intentionally withhold, is now within reach.
rvz
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24m
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Don't be surprised about them moving to cloud gaming even more which they already have with Xbox cloud gaming and in the future, the real game will be hidden and simulated behind a world model.
s_dev
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4m
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Companies have been trying to solve the be able to "show" and "hide" same thing paradox for decades now. The AI will still recreate a game that it can view and interact with.
risyachka
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5m
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Yup. Not just aaa, all games that can afford to. Massive chance these recompilations just ruined gaming for everyone. Like on your own- do whatever. As soon as you share it - you actually harm players, not help them
cedws
1h 22m
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adrbn
54m
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Yes, it uses two already existing tools for the heavy lifting. Remill lifts the x86 machine code to LLVM IR, and LLVM then compiles that IR to ARM64. And no, nobody translates the assembly by hand luckily, not me nor the agent. All of these 150k functions go through this automatic chain I explained before. What I wrote with Claude is basically everything else: custom LLVM passes, a hand-written runtime that replaces the Windows calls, a Direct3D 11 to Metal layer and the shader translation! Plus fixing the crashes one by one by iterating and playing. All details are in the Pipeline section of the README if you're interested: https://github.com/adrbn/bo2-mac#pipeline
unwind
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4m
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Uh it's a cool project for sure even if its getting hard to keep these apart and seems kind of strange to do all that targeted solely on game ... but cool! This is very confusing to read, though: What I wrote with Claude: [...] a hand-written runtime To me you have to pick one or the other. Claude has no hands.
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